![]() im 2 lazy :| :V NO NO NO NO NOĪlways use Alt and left click to copy part.Ĭtrl z is the undo function and if used too much can lead to excessive ram usage and cause instability. repeat for as many copies, as u think want, and voila: u have another quick-part-near-coursor-tool! If u want to quick copy and "paste": PICK part(s) u want to copy from ur wehicle, place them in the bacground, press Crtl+z, so u have ur part replaced. That way u have quick-near-ur-cursor-tool to easy use them in place U need 3 ladders? Pick and place 3 of them one by one in the backround (so it is not connected to the ship - "red aura") while keepin ur camera +- where u wana place. kind of take em up as much as u think u need by placing them "in the background" of ur spaceship. If u want to place things couple of times, like ladders or fuel duckt, u can: I just came with idea for any1 is lookin for the same thig as me and found nuttin: The rudder is mostly used when landing and when attempting to line up a shot (in a fighter plane)Ĭongratulations! Your plane is almost finished.Originally posted by metalbearsolid:hey. It is usually placed back because it can be placed further back than it is possible in the front (if it is placed in the front, it can obstruct the view of the pilot, which is undesired) as well as making the plane unstable (by the same effect that you would get if the center of lift (horizontal lifting surfaces) were in front of the center of mass, but with vertical surfaces). Also, excessive use of the rudder usually causes the plane to spin out of control and crash. The rudder moves the tip of the plane left and right it is rarely used, since it is hard to put it both up and down due to the possibility of hitting the ground. (However, it must be noted that it is bad practice to use ailerons as elevators since it makes it hard to control the aircraft) In the back of the plane, on the tail - The most usual position usually, close to the rudderĪilerons control the roll of the aircraft, and are (almost) always placed on the wings, as far out as possible and as centered (compared to the center of mass) as could be.In the front of the plane - In this position, the control surfaces are also known as “ canards” (French word for (delicious) duck(s)).They sometimes coincide with ailerons on some, more space-economical, aircraft. As such, you will need various control surfaces.Įlevators are usually places in the front or back of an aircraft, and their function, as the name implies, is to change the pitch of the nose up and down. ![]() This ensures that your aircraft will go up once it achieves a high enough speed, and also helps with placing ailerons.Īn aircraft without control surfaces is like a rocket without RCS or reaction wheels - it will hardly turn and will be equally hard to control (perhaps even impossible!). Now put on center of mass and center of lift view, and move the delta wings until the center of lift is slightly behind of the center of mass - not in front, otherwise your aircraft will be able to easily flip out of control. Take the large delta wings and place them on the aircraft. Also, lift is usually placed in the middle-to-back of the wing, depending on the shape. In vanilla KSP, wings have a predefined lift factor. In fact, nothing will happen at all, and that's probably bad, so put an air intake on your plane anyway.īefore you can make a successful plane, you must understand what makes a plane go in places other than the ground - the wings. If you forget to put an air intake on your airplane, don't worry! Nothing bad will happen. ![]() Now stick a jet engine on the back, and don't forget to put an air intake or other air-sucking device (you can find them in aerodynamics) on the airplane. 2 will usually do nicely, but 3 or 4 are usually better (but of course heavier, and this tutorial assumes you use 2). To do this, take a few barrels of your jet fuel, stick them on the back of your aircraft. Any plane needs speed - so you need thrust (usually).
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